Vol.33 Walking Dinosaurs III
One of the games I dreamed of playing as a child was remote-controlled tank battles. Of course, the remote-controlled models of that time were not something a child could buy with their pocket money, so I would gaze longingly, thumb in mouth, at the dull, shining, all-metal giant Type 61 tank displayed in the toy store's show window as dusk fell on the shopping street... I have such a bittersweet, albeit heavily embellished, memory. In 2000, my 40-year-long dream finally came true with the release of the Marui remote-controlled Type 90 tank for around 10,000 yen, and the subsequent series. Until then, remote-controlled models were a somewhat expensive hobby even for adults, and for me, coexisting with dinosaurs was an impossible dream.
Over the past few years, with price reductions and performance improvements in remote-controlled models, excellent electric dinosaurs that can perform quite skillfully with remote control have become available at affordable prices. This time, I played a little with the T-Rex, my first remote-controlled dinosaur, whose impressive movement surprised me (it's an evolution of the movements of the JP II remote-controlled T-Rex I introduced previously, even blinking, but unfortunately it's a three-point walk), and a Spinosaurus character good from JP III, which moves almost identically to the T-Rex.
I imagine many T-Rex fans were outraged by the portrayal of the Tyrannosaurus in the 2001 film Jurassic Park III. No matter how much it was meant to be a supporting character for the protagonist Spinosaurus, there was no trace of its majestic appearance from the previous two films. Its eyes were dead in its debut scene, lacking tension, it was a bit overweight, and its body color was rather plain. It had no redeeming qualities whatsoever, and its neck was snapped in an instant, exiting the screen. This was too much! So, to avenge the Tyrannosaurus's regret, a rematch took place in my hallway.
And so, all's well that ends well.
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